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== Изменения ==
 
== Изменения ==
=== Блоки===
+
=== Блоки===
; [[Морская трава]]
 
* Обновлена текстура морской травы, чтобы соответствовать ''[[Java Edition]]''.
 
; [[Командный блок]]и
 
* Добавлено автозаполнение командных блоков.
 
* Добавлена опция задержки командных блоков.
 
** Задержка может быть добавлена в командный блок с помощью нового поля. Такты для этой задержки преобразованы в такты красного камня.
 
; [[Барьер]]ы
 
* Теперь имеют свой собственный раздел в инвентаре Творчества, а не в категории «Сундук».
 
; [[Картографический стол]] и [[кафедра]]
 
* Скорректированы и добавлены подсказки пользовательского интерфейса для обоих блоков.
 
; [[Структурный блок]]
 
* Теперь имеет контур при размещении.
 
 
=== Мобы ===
 
; [[Странствующий торговец]] и [[зомби-житель]]
 
* Добавлены новые звуки.
 
; [[Житель|Жител]]и
 
* Интерфейс торговли жителей больше не открывается и не закрывается, если игрок стоит слишком далеко.
 
* Церковники теперь могут правильно найти путь к своим местам работы.
 
* Жители деревни, которые активно торгуют с игроками, больше не будут бежать и скрываться, если зазвонит колокол рейда.
 
* Добавлен звук, чтобы указать, когда деревенский житель не хочет торговать, например, во время рейда.
 
* Вылеченные жители теперь сохраняют работу, которая у них была, прежде чем стать зомби.
 
; [[Капитан рейда]]
 
* Преобразование обычного разбойника в капитана с помощью бирки теперь отображает флаг правильно.
 
* Капитаны теперь дропают флаг правильно, даже если мир перезагружен.
 
* Эффект «Плохой знак» теперь может быть получен только при убийстве капитана, а не при нанесении урона луком или зельем.
 
 
=== Основное ===
 
{{Перевести}}
 
; [[Дополнения]]
 
*Mob events can now be enabled and disabled in world templates.
 
*Animations and particles can be added without being linked to entities.
 
*Inventory, armor, and hand containers can be adapted through scripting.
 
*Sound effects can now be triggered by animation events.
 
*Added new executeCommand to the Scripting API.
 
*Added Scripting events for interaction with items, for example:
 
**Item picked up
 
**Item dropped
 
**Carried item changed
 
*Added One-shot animation support, allowing the ability to execute a single animation on an entity.
 
*Particle emitters can now trigger scripting events.
 
*Updated documentation of actor events, to document client-side usage of actor events in resource packs.
 
*"Add block" components now use JSON schemas.
 
*Added a screen to view content log errors.
 
*The log screen can be opened using {{кнопка|Ctrl+H}}, or by going to Settings and then Profile.
 
*Added code to allow static validation scripts to be run locally.
 
*Custom blocks can now be added through Scripting.
 
**This is currently still a "work in progress" feature, and more functionality will be added in future updates.
 
*Custom blocks can currently only be added through additional JSON scripting.
 
**Custom blocks can only be placed with slash commands.
 
*Added new data-driven particles:
 
**Llama Spit
 
**Large Explosions
 
**Coloured Flames
 
**Redstone Dust
 
**Falling Dust
 
**Lava
 
**Enchanting Table
 
**Conduit
 
*Added new data-driven animations:
 
**Wolves
 
**Fang Attack
 
**Arrows
 
**Shulker Bullets
 
**Bows
 
**Water
 
*Updated documentation to include a breaking changes section
 
*Basic item related events have been exposed to the scripting API. This includes:
 
**{{code|actor_acquired_item|actor_carried_item_changed|actor_dropped_item|actor_use_item|actor_equipped_armor|delimiter=list}}
 
*Basic inventory events have been exposed to the scripting API. This includes:
 
**{{code|inventory_container|armor_container|hand_container|hotbar_container|delimiter=list}}
 
*New block events and two new APIs have been included to query for blocks. This includes:
 
**APIs
 
**{{code|getBlock(Ticking Area, x, y, z)|getBlock(Ticking Area, PositionObject)|getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)|getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)|delimiter=list}}
 
**Events:
 
***{{code
 
|delimiter=list|list-level=***
 
|block_destruction_started|block_destruction_stopped|piston_moved_block|player_destroyed_block|player_placed_block|executeCommand API}}
 
**Allows the scripting API to get the result of a slash command.
 
*Event data API:
 
**Allows creators to create event data, register and pass it to the event function.
 
*Updated demo pack.
 
*Biome generation is now customizable via behavior packs.
 
; [[Музыка]]
 
* Теперь играет, когда клавиатура появляется на экране.
 
; Экран панорамы
 
* Возвращён экран панорамы Водного обновления.
 
   
 
== Исправления ==
 
== Исправления ==

Версия от 23:56, 24 апреля 2019

Эта страница содержит материалы, которые предполагается добавить в предстоящем обновлении.
Эти материалы появились в предварительной версии, но полное обновление, содержащее эти материалы, официально ещё не выпущено.
1.12.0
Торговец и лама
Издание

Bedrock Edition

Название

Village and Pillage (Часть 5)

Тип

Полный выпуск

Запланированная
дата выпуска

?

Предварительные сборки

Версии Beta

1.12 — пятая часть обновления Village and Pillage для Bedrock Edition с неизвестной датой выхода.[1]. В данной версии будут добавлены оставшиеся нововведения из Village and Pillage, которые не были добавлены в версиях 1.8, 1.9, 1.10 и 1.11.

Нововведения

Предметы

Камера
  • Возвращена в игру.
    • Получить возможно только с помощью команды /give.
    • Пока не имеет функциональности.

Команды консоли

Игровое правило
  • Добавлено игровое правило spawnradius.
    • Позволяет игрокам указать круг радиуса для спауна игроков.
  • Добавлены игровые правила sendcommandblockfeedback, maxcommandchainlength и commandblockoutput.
    • Связаны с опцией задержки для команд.
Настройки
  • Добавлена опция «Возродиться в радиусе».
Команды
  • Добавлены новые команды для создателей дополнений и создателей карт.
  • Добавлен префикс minecraft: для команды /give.
Частицы
  • Добавлены новые частицы для команды /particle:
    • minecraft:dragon_death_explosion_emitter
    • minecraft:underwater_torch_particle
    • minecraft:dragon_destroy_block
    • minecraft:dragon_dying_explosion
    • minecraft:enchanting_table_particle
    • minecraft:falling_dust_concrete_powder_particle
    • minecraft:falling_dust_scaffolding_particle
    • minecraft:falling_dust_gravel_particle
    • minecraft:falling_dust_red_sand_particle
    • minecraft:falling_dust_sand_particle
    • minecraft:falling_dust_top_snow_particle
    • minecraft:huge_explosion_lab_misc_emitter
    • minecraft:ice_evaporation_emitter
    • minecraft:knockback_roar_particle
    • minecraft:lab_table_heatblock_dust_particle
    • minecraft:lab_table_misc_mystical_particle
    • minecraft:mob_block_spawn_emitter
    • minecraft:note_particle
    • minecraft:obsidian_glow_dust_particle
    • minecraft:phantom_trail_particle
    • minecraft:stunned_emitter

Основное

Выделенный сервер
  • Доступен вход в систему с базового выделенного сервера.
ID предметов
  • Идентификаторы предметов теперь можно синхронизировать между клиентами и серверами.
Зёрна
  • Добавлено 10 новых зёрен на выбор.

Изменения

Блоки

Исправления

В другом языковом разделе есть более полная статья.
Вы можете помочь проекту, расширив текущую статью с помощью перевода.
Crashes/Performance
  • Fixed several crashes that could occur during gameplay
  • Improved chunk loading performance in multiplayer
  • Further improvements to performance when using selectors with commands
  • Fixed a crash that could occur when switching players on Xbox
  • Cached resource packs no longer cause lag on Nintendo Switch (MCPE-36976)
  • Fixed a crash that could occur when launching the game on some Windows 10 devices
  • Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a realm.
  • Fixed a crash that could occur when engaging in a fight with an elder guardian in an Ocean Monument
  • Fixed a crash that could occur when throwing a trident with Loyalty enchantment
  • Fixed a crash that could sometimes occur when exiting the game
General
  • Player permissions now apply correctly when more than one operator tries to adjust them
  • Arrows that are shot into blocks keep their position when reloading the world
  • Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
  • Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
  • The 'Always Day' toggle now correctly animates and shows the correct setting (MCPE-43304)
  • Flowing water is no longer left behind after flowing over string (MCPE-36343)
  • After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice
  • The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch
  • Removed an unnecessary Xbox Live sign-in notification
Gameplay
  • Marketplace offers page can now show more than 25 items
  • Items that are split between slots in the villager trade window still count as a total trade amount
  • Blocks can once again be placed on unlit redstone ore (MCPE-44305)
  • World settings now sync correctly between different Xbox devices
  • Only players who fought in a raid see and receive the Hero effect in realms now
  • Bells now ring when hit with splash and lingering potions
  • Mob spawners now only spawn mobs if the light level is below 7 (MCPE-42427)
  • Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
  • Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used (MCPE-43176, MCPE-43177, MCPE-19699)
  • Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
  • Players that are being healed can still be knocked back by TNT
  • Villagers now keep their job when cured (MCPE-42348)
  • The grindstone now correctly combines and repairs two damaged items
  • You can now interact with blocks with a charged crossbow on touch devices
  • The Bad Omen effect is now only received when killing a pillager captain, and not when dealing non-fatal damage with a bow or damage potion
  • Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
World Generation
  • Fixed a bug on dedicated servers and realms which could cause the wrong block types to generate
  • Tweaked the number of job sites in villages
Mobs
  • Cured villagers now keep their jobs
  • Vindicators can now path correctly over carpet during raids
  • The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
  • Mobs will no longer path-find over Brewing Stands
  • Added sound to indicate when a villager does not want to trade (during a Raid, for instance)
  • Pillager captains now drop banners correctly even if the world is reloaded
  • Mobs will now spawn on double slabs (MCPE-30765)
  • Re-added zombie villager sounds
  • Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
  • Added new Wandering Trader sounds
  • Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
  • Evoker no longer moves too fast in "move to village" goal
  • Villagers that are actively trading with players will no longer run and hide if the raid bell rings
  • Clerics can now correctly pathfind to their jobsites
Blocks
  • Scaffolding can no longer be placed on conduit blocks (this matches Java now)
  • The bell now swings towards a player when it is hit (matching Java) (MCPE-42469)
Items
  • Dropped items no longer prevent Mine Carts from being placed on Rails
  • Empty glass bottles will now stack correctly when removed from brewing stands (MCPE-42175)
  • Shields no longer appear too bright in item frames (MCPE-41222)
  • Fixed sea grass texture brightness (MCPE-34795)
  • Barrel item is now in proper place in creative inventory (MCPE-43946)
Graphical
  • Fixed a z-fighting texture issue on some villager skins
  • Corrected the position of leads on Wolves
  • Noteblock particles now correctly correspond to the notes played
  • Fixed missing zombie villager skin
  • Farmland now has the correct side and bottom texture (MCPE-42746)
  • Fixed door and trapdoor texture issues (MCPE-43173)
  • Dyed leather horse armor color no longer affects other horse armor (MCPE-43230)
User Interface
  • Added controller tooltips for Lectern UI
  • Adjusted Cartography UI to fit Android screens when using Classic UI
  • Villager trading UI no longer opens and closes if the player is standing too far away
  • Added lectern UI controller tooltip
Add-Ons and Script Engine
  • Fixed a scripting bug that could cause the player to float
  • Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons (MCPE-38205)
  • ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data
  • Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
  • Added a new constructor parameter to the ServerCommandOrigin so that the Function Manager can create an instance with upgraded permissions

Примечания